Cayna receives a summons from the university and when she gets there, her daughter, Mai-Mai gets a bit clingy. However, she also wanted to introduce Cayna to her husband who has a question about the potion she made.
In the Land of Leadale (Episode 3) – A Daughter, a Colosseum, Losing Control, and an Uppercut
Cayna agrees to teach a class, showing them how to make the artefact potion. Of course, it’s incredibly fast and that raises many more questions. However, Cayna doesn’t seem to be in the mood for questions and walks out. Back at the adventurers’ guild, Cayna picks another quest and this one is about a ghost. She’s pretty sure that ghosts don’t exist, but she gets prepared all the same.
The ghost is rumoured to appear in an ancient colosseum, one that is older than the city around it. No one knows who built it or why. That fact alone raises Cayna’s suspicions. While she prepares for the ghost, she summons a Cerberus and has it search the area. It comes back with Primo who is curious as to how Cayna summoned it. After a while, the ghost appears, however, Cereberus pays it no attention. That means it can’t be evil. Hang on! Could this be one of the towers she’s searching for?
What did you think?
The relaxed manner in which In the Land of Leadale tells its story continues. This episode felt kind of like filler, but then that might just be the chilled vibe and consequence-free life we’re getting to experience. While I have enjoyed the previous episodes this one felt a little like it was stagnating. Finding another tower was good, especially as it gave us a little more insight into the world before.
One question it brings up is whether Cayna was responsible for the game shutting down. It would appear that you needed all thirteen of the masters to maintain the balance of the game. However, it seems to be over the top for Cayna to blame herself when in reality the game was not likely to survive for two hundred years anyhow. I also got the sense that Cayna doesn’t really like her children. I wonder if there’s something more to that than being annoying.
What have you learnt?
Presumably, there are thirteen towers in total. It feels like this may be the overall quest and Cayna may want to believe that something will happen once she’s completed the mission. However, it would appear that Cayna now blames herself for the game going offline. I’m sure there’s more to it than that. It would be nice to have a clear goal at this stage so that we have a bit of a pull. Something more than just wanting to see what’s going on.
One thing I have enjoyed has been some of the subtleties in the storytelling and that seems to continue. The show is giving the audience a lot of credit by allowing us to piece together the information rather than just dumping it all on us in one go. There have certainly been opportunities to do that, which makes it even more impressive that it hasn’t completely gone down that route. I’m happy for the answers to slowly come to us, but I do think we need some sort of goal to work towards.
Other posts in the series
- Season One
- Episode 1 – An Inn, a Tower, a Bear, and a Banquet
- Episode 2 – An Injured Man, the Royal Capital, and a Game of Tag with Sons
- Episode 3 – A Daughter, a Colosseum, Losing Control, and an Uppercut
- Episode 4 – A Son, a Fight, a Journey, and Bandits
- Episode 5 – A Grandson, a Granddaughter, a Great-Grandson, and a Fortress
- Episode 6 – Rock Golems, a Chief, Skeletons, and Fairies
- Episode 7 – Bear Hunting, a Queen, a Bath, and Monsters
- Episode 8 – A Battle, a Victory, a Conversation, and Information
- Episode 9 – Another Visit, a Mermaid, a Misunderstanding, and Zombies
- Episode 10 – A Butler, a Ghost Ship, a Ward, and the Palace of the Dragon King
- Episode 11 – An Introduction, a Carriage, a Maid, and Moving
- Episode 12 – Relocating, Building, Flying, and the Earth
- Season One
- Volume 1 – Just Do Whatever You Want!