Stabbed and left for dead by the lich, Ray can only watch as his plan to save the children takes an unexpected turn. At least, Hugo is outside and should be able to help if he can defeat the monster, Gouz!
After the surprise ending of the last episode, we see Ray lying on the floor as the lich regains his form having used a child to fool Ray. Of course, Nemesis had switched form and was blocking the effects of the poison on the lich’s blade. As he maniacally enjoyed his moment, Ray climbed to his feet and attacked. The lich raced for the exit, hoping to get away, but once outside he found Hugo standing over the shattered body of Gouz. Ray emerged from the hideout and attacked, killing the lich. Hugo and Ray returned to the hideout to rescue the children, but while they were gone the surviving bandits tried to take the lich’s possessions and awakened a terrifying curse. The lich merged with Gouz and the bandits to form a UBM, unique boss monster.
What was your favourite element?
I’m loving the darker turn of events in Infinite Dendrogram. The lich merging with the corpse of Gouz and the bandits was awesome. I like how the grudge would switch between the lich and Gouz as they targetted different opponents and how that made it only possible for Ray to hurt it when the lich was in control. Seeing Nemesis save Ray and try to hold off the UBM until he’d recovered was cool and I loved how his memories were used to inspire him again thanks to the human form of Gardranda from the Miasmaflame Bracers. On top of that, it was really interesting to see that Hugo knew the penguin that tricked Ray and together they are planning some sort of invasion. Things are about to get even more interesting.
What have you learnt?
One thing that often annoys me is when a series gives a character a certain ability to get them out of a specific problem and then never uses it again. So, with this is was great to see Nemesis in the halberd form when Ray was stabbed because I knew exactly what was going to happen. If a character has a certain power or ability you’re doing your story a disservice if you just forget about it once it’s worked. It also makes the moment that it happens look more like a deus ex machina. Personally, I hate it when something appears out of nowhere to solve the issues. It feels like cheating and it certainly doesn’t make the victory fell earnt. So, it was nice to see the skill reused.
Other reviews in the series
- Season One
- Episode 1 – The Beginning of Possibility
- Episode 2 – Tomb Labyrinth
- Episode 3 – Superior
- Episode 4 – Like a Flag Flying the Reversal
- Episode 5 – La Porte de l’Enfer
- Episode 6 – Beyond the Radix Point
- Episode 7 – Showdown City
- Episode 8 – Clash of the Superiors
- Episode 9 – The Beginning of Madness
- Episode 10 – The Movement on the Board
- Episode 11 – The Right Arm of the Victor
- Episode 12 – King of Destruction
- Episode 13 – Those Who Bind the Possibilities
- Bonus Posts